Saturday, March 30, 2019

Review: Odin's Game by Tim Hodkinson

Orkney, 931: A young woman flees her home to secure a life for her unborn child. Eighteen years later, a witch foretells that she must lose him once more. The subject of a Viking prophecy, it is Einar's destiny to leave Iceland and fight his father – of whom only only one will survive. As the clouds of war gather, he will fight unimaginable foes, forge new friendships, and discover what it truly means to be a warrior. Not everyone will survive, but who will conquer all?

Image result for thorfinn skull splitterI was immediately drawn to the first two words - Orkney 931. Finally some new historical fiction set in the 10th century, and littered with actual historical characters that were, themselves, larger than life. In the Scandinavian world, this was a period rife with political turmoil, with, at times, murderous power struggles between nations and families; it was an age of exploration and settlement as the Scandinavian world spreads out over northern Europe - to Greenland, Iceland, Scotland, Kiev; it was an age where old Gods were being replaced by one God, though in some instances it was hardly a smooth and voluntary process.

Into this we are introduced to Unn Kjartinsdottir, a woman who fled her home and now must send her only son, Einar, out into the Viking world to face his fate. This tale is styled in the manner of your typical hero's quest - a young man come of age must go out in the world, seek his true identity, battle with heroes against villains, or with villains against others, and return home. However, in this instance, this is also a saga steeped in fact and history, that takes us on a journey that is far from straight forward - the Viking world was as combative as it was poetic.

The story begins in Iceland - a land settled by those fleeing persecution or tyranny in the Norse Kingdom. As a fledgling nation populated mainly by farmers, the land is "ruled by The Law not Kings" with the Icelandic Free State coming into being in 930 with the establishment of the Althing (parliament). Its is about this time that Icelandic historians began to document the nation's history in books commonly referred to as the Sagas of Icelanders. Another topic discussed in detail is religion. The Norse Gods were still powerful influences in everyday life, whilst Christianity was still in its infancy. It wasn't until many decades after our story does the nation - as a whole - convert to Christianity (through an act of parliament). In fact new research has suggested that the eruption of the volcano Eldgjá in 939, may have been viewed as an apocalytic omen, signalling the end of the old Gods and the arrival of a new God as laid out in the "Vǫluspá" . 

Among the cast of wonderfully crafted dramatis personae, we are, as I mentioned, introduced to such real life extraordinary characters as Thorfinn "skull-splitter" Jarl of Orkney, Eric "blood-axe"; Gurthfrith, King of Dublin, each worthy of a tome of their own: 

Thorfinn "skull-splitter": the Heimskringla of Icelandic historian Snorri Sturluson, and the anonymous compiler of the Orkneyinga Saga, write that Thorfinn was the most powerful of all the earls of Orkney. He is said to have been earl for seventy-five years and ruler of nine earldoms in Scotland, of the Hebrides, and of part of Ireland. A sizable part of the account in the Orkneyinga Saga concerns his wars with a "King of Scots" named Karl Hundason whose identity is very uncertain.

Eric "blood-axe": Eric was the son of Norwegian King Harald Fairhair. According to the colourful Icelandic sagas he began his Viking career aged 12. On one expedition he met and married a witch called Gunnhild, the daughter of the king of Denmark. The sagas paint Bloodaxe – a name they gave to Eric – as a barbarian, a murderous tyrant whose savagery was shocking even by Viking standards. Contemporary evidence, mainly from the Anglo-Saxon chronicles, is less vivid.

Image result for vikings in icelandGuthfrith of Dublin: a Viking leader who ruled Dublin and briefly Viking Northumbria in the early 10th century. How he came to rule Dublin is often a matter of debate. He may initially have been a de facto ruler in his kinsman's stead, before heading to Northumbria to take control there. Six months later, after being ejected from Northumbria, he returns to Dublin, where he reigns and continues his wars against the Vikings of Limerick until his death a few years later.

This was a world I was familiar with, having read many of the Scandinavian Sagas - a must if you are looking to delve deeper into this era. The tale that Hodkinson weaves in the Skaldic tradition is a page-turner - a gripping action adventure like the sagas of old; and once finished, you just want to go back and read it all over again.  In fact the scene is set for more adventures.


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